Saturday, September 19, 2015

What's up

Hey, everyone!

I'm going to post this here, instead of on the forums because I don't want to give myself a bump. But, I am seriously excited about how well everything is going. Twine is much easier to use with it's visual interface, but I'm a little worried. When zoomed out all the way, I can see the limited space they're giving me. I'm currently trying to register on their website and seek some help because with just 80% of the Kevin-Judy story integrated, I am taking up about a third of the work space. If anyone is familiar, is the space limited on Twine, or will it expand as I reach the boarders? Other than that, I am laughing to myself because of the convoluted path tree...

I have concluded not all Kevin-Judy, Kevin-Abby and Kevin-Kelly choices will be fleshed out with the Twine release. It simply branches out too far and will take too long. I'll have to fill in the blanks for a later release.

I have checked and am humbled by the 3200+ people who have gave the Quest version a try. Thank you so much, I appreciate your time and feedback. Again, I apologize for the frustration, (it's been every other comment). I will make it up to you next release. Until then!

Monday, September 14, 2015

Sept 14th, 2015 Update

Hello, thank you if you've been following the blog!

What have I been up to for the last few days? Working, of course. In real life and on the story. I've transferred quite a bit of the Kevin-Judy story line down and am rounding out a couple of scenes. Depending on how much available time I have, I should have that down by either the middle or the end of the week. Then I'll do the Kevin-Abby story line and lastly the Kevin-Kelly story line. The rough estimation is still 2 to 3 weeks for a solid release. At least more so than the current Quest version.

I'm going to ignore some of the world building and Kevin-James and Kevin-Freddie story line. It's too time consuming to add little snippets of the outside world here and there because it's as complex as the day spent with a family member. Keep in mind, there are NO gay sex scenes between them. It's just for the sake of having a complete family experience. What will eventually be there is cuckolding, threesomes, cheating and whatever else I can think of involving a girl.

I'll open up a survey for those who've been following once the alpha Twine version is out and let you guys vote on what I should add in next; whether it's world building, Kelly's story line (the female protagonist), or whatever else.

Thanks for following and keep posting on the forums. I go over them every few days and try to answer questions as they come up.

Wednesday, September 9, 2015

Thank you!

It's so great to get feedback on what has been a year long pet project of mine. I apologize and thank everyone who were willing enough to try out the game, despite it being incomplete and very rough.

What's the next step? Well, I've integrated some more stuff into the game but someone has made a suggestion that I use a different engine. I'm going to research it and in the end, I might port it over to Twine or something else. Instead of releasing small updates, I'm going to hold off until there's a substantial improvement to it. I'll keep my eyes on the forums and on this blog, so expect to be hearing from me soon.

Update: Haha, I'm kicking myself because Twine is so much easier to use. I have failed you, internet...

I don't know how quickly I can rebuild the game, but I'll give it a shot. My guesstimation is a week or two for a much friendlier Twine version to pop up.

Monday, September 7, 2015

Welcome

Hello and welcome to my blog!

I am IcarusDragon, creator and writer of Sex and Sex Again. I'll be posting here about most of my updates to SaSA so stay tuned!

I also have a hongfire post located HERE, a post on Fenoxo's forum HERE and a post on TFGamesSite's forum HERE.

You can play the current alpha release HERE.

Enjoy and tell me what you think!